Ios developer iphone 5 screen




General Layout Considerations

Be prepared for text-size changes.

Enhanced with 3D Touch.

People expect most apps to respond when they choose a different text size in Settings. To accommodate some text-size changes, you might need to adjust the layout. For more information about text usage in your app, see Typography. Provide ample touch targets for interactive elements. Try to maintain a minimum tappable area of 44pt x 44pt for all controls. Preview your app on multiple devices.

Development Resources

You can use Simulator included with Xcode to preview your app and check for clipping and other layout issues. If your app supports landscape mode, make sure your layouts look great regardless of whether the device was rotated left or right. Upside-down portrait mode is not supported on full-screen iPhones.

Some features, like wide color imagery, are best previewed on actual devices. Apply readability margins when displaying text on larger devices. These margins keep text lines short enough to ensure a comfortable reading experience. Maintain focus on the current content during context changes.

Content is your highest priority. Avoid gratuitous layout changes. Instead, it might simply adjust the dimensions of the grid. Try to maintain a comparable experience in all contexts. An app that runs only in landscape mode should be usable regardless of whether the user rotates the device left or right. It could, however, display menus and intro sequences based on the current orientation. Make sure your app works on iPad, not just on iPhone. Users appreciate having the flexibility to run your app on either type of iOS device.

iOS 11 DARK MODE

Even if you expect most people to use your app on iPhone, interface elements should remain visible and functional on iPad. If certain features of your app require iPhone-specific hardware—like 3D Touch—consider hiding or disabling those features on iPad and letting people use your app's other features. Be mindful of aspect ratio differences when reusing existing artwork. Different screen sizes may have different aspect ratios, causing artwork to appear cropped, letterboxed, or pillarboxed. Make sure that important visual content remains in view on all display sizes. Extend visual elements to fill the screen.

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3D Touch - iOS - Apple Developer

Make sure backgrounds extend to the edges of the display, and that vertically scrollable layouts, like tables and collections, continue all the way to the bottom. Avoid explicitly placing interactive controls at the very bottom of the screen and in corners. People use swipe gestures at the bottom edge of the display to access features like the Home screen and app switcher, and these gestures may cancel custom gestures you implement in this area.


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The far corners of the screen can be difficult areas for people to reach comfortably. Inset essential content to prevent clipping. For best results, use standard, system-provided interface elements and Auto Layout to construct your interface and adhere to the layout guides and safe area defined by UIKit. When the device is in landscape orientation, it may be appropriate for some apps—like games—to place tappable controls in the lower portion of the screen extending below the safe area to allow more room for content. Use matching insets when placing controls at the top and bottom of the screen, and leave ample space around the Home indicator so people don't accidentally target it when trying to interact with a control.

Inset full-width buttons. A button that extends to the edges of the screen might not look like a button. Respect the standard UIKit margins on the sides of full-width buttons.

The iOS Design Guidelines

A full-width button appearing at the bottom of the screen looks best when it has rounded corners and is aligned with the bottom of the safe area—which also ensures that it doesn't conflict with the Home indicator. Don't mask or call special attention to key display features. Don't attempt to hide a device's rounded corners, sensor housing, or indicator for accessing the Home screen by placing black bars at the top and bottom of the screen.

Don't use visual adornments like brackets, bezels, shapes, or instructional text to call special attention to these areas, either. Be mindful of the status bar height. The status bar is taller on full-screen iPhones than on older iPhones. If your app assumes a fixed status bar height for positioning content below the status bar, you must update your app to dynamically position content based on the user's device. Note that the status bar on full-screen iPhones doesn't change height when background tasks like voice recording and location tracking are active.


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  • If your app currently hides the status bar, reconsider that decision for full-screen iPhones. You can use a single storyboard to manage all of your launch screens. To learn about implementing adaptable interfaces, see Auto Layout Guide. If you include elements that look different when the app finishes launching, people can experience an unpleasant flash between the launch screen and the first screen of the app.

    Resolutions and Display Specifications

    Avoid including text on your launch screen. Downplay launch. Create static images in different sizes for different devices, and be sure to include the status bar region.

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