Testing for Memory Warnings
Have you ever opened up an app on your iPhone or iPad and noticed that it crashed immediately? Then it was OK when you restarted it? When the home button is pressed on a device the foreground app goes into a frozen background state where it is still consuming memory but is no longer a burden on the processor. As other apps are opened, iOS attempts to free memory by delivering memory warnings to all backgrounded apps.
iOS crash problem: Received memory warning - Unity Forum
The idea is that the app can come back to life quickly and regenerate views as the user navigates to them. You can tap into this process and be a good citizen within iOS by freeing objects in your view controllers when told about these memory warnings. The basic rule for freeing up objects is that as long as you can recreate the state of an object when a view reloads, it is safe to discard it when the view unloads.
User-interface controls outlets and lazy properties are good candidates. Hold the Sleep and Home button down until you see the Apple Logo.
Thank you also for your respond. I closed all the running app, and rebooted my iPad, it did not work either. Nope I didnt think that either, since I have so much storage left, it would not be the issue. I think it might be the ram, but I am not sure. Usually I run alot of apps, and dont close them down before opening another app or game, and it has never been an issue before, its just recently it started showing up with the warning. Hey did you by chance just download that game? My mini did the same thing with that game. I haven't had any others issues.
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Apr 9, Otherwise this has NEVER happend before, I really dont know what is doing this, since I have had more power consuming apps and games installed before. But my best guess is that the game is killing the ram on the device. Anyelse has any ideads?
Communities Contact Support. Sign in. Browse Search. Does anyone have any solution why this is happening?
This question appears to be off-topic. The users who voted to close gave this specific reason: Leaks are not the only source of memory problems. A leak is memory that you have allocated that you no longer have a pointer to so that you can release it. With ARC, this is very rare.
iOS crash problem: Received memory warning
Another cause is bad usage of memory. It is possible that you are creating objects and holding on to them with a strong reference for longer than you need to. Without seeing our code it's hard to tell where you are doing this.
Using the snapshots and seeing what objects are in memory and where they are created is a good way to start debugging this type of problem. Received memory warning and app crashes - iphone [closed] Ask Question. Anand Gautam. Anand Gautam Anand Gautam 1, 3 26 Why is your app using 63MB at runtime?
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